
Reverse Y and Z coordinates on coordinate displays.Show Conversation Alignment Gain on Mouseover.Deselect Target upon Clicking on Terrain.a path) you have to capsulate it in "" like "This is a test". If you want to use a phrase as an Parameter which containes spaces (like f.e. Normaly HKN seperates parameters by a space. This could be done by defining a Template like: Lets say you want to define multiple keys (1,2) which sends the key to w1 and always 'w' to w2 (and you don't know about keylists ). The general idea of templates in HKN is, to give a way to simplify some definitions, that occure quite often, and have a very similar structure. The following I wrote for a user to explain Templates to him, so it might be alittle bit out of context here, but I think to cover some more advanced features of HKN, this could be usefull: To do this, you define templates with and call them with.

In HKN if you have a script-block you want to reuse (with slight modifications) you could use Templates. Implementing an FTL quite simple with templatesĮxample of an specific implementation: I need a FTL mentor :/ to come It is possible to implement an ftl-setup with HotKeyNet, but as it would be a little much to explain it in an introduction thread, i like to only link to the implementation and disscussion: To switch between them also we use F1-F5. So to give an example, image 5boxing on an 1920x1200 screen, and you want the main window to take up the hole screen, and to line up the four 'slave'-windows with a size of 320x200 300 pixels from the bottom, with a spacing of 100px. Y = relative vertical position, form the upper left corner of the target window, where the hole should start X = relative horizontal position, form the upper left corner of the target window, where the hole should start To do this you use the and -commands like shown in the above section to resize and position the windows.īut in addition for the 'big window' you specify a 'hole' so that it doesn't overlap the 'littel windows'. With HotKeyNet you can do real Picture-in-Picture drawing of windows, like on the following screenshot: And initiates the repositioning and resizing of them with. Second a is defined (trigger: ctrl + alt+ l) which uses the command to start 5 wow. %4%: Affinity, which processor to use in a dual/quad-core environment (see )

%3%: name to rename the window to (see RenameTargetWin ) %2%: path and program to run ( This must be customized!) (see )
SWTOR HOW TO SET UP HOTKEYS PC
%1%: The pc to to run the WoW from (see ) This first defines an command (for how to define a command see: this ) named LaunchAndRename, which starts WoW, which has the following parameters: Please configure the Path and processor afinitys correctly
SWTOR HOW TO SET UP HOTKEYS WINDOWS
HOTKEY TO LAUNCH AND RENAME YOUR WOW WINDOWS while 5 boxing SUBROUTINE TO LAUNCH AND RENAME A COPY OF WOW.
SWTOR HOW TO SET UP HOTKEYS CODE
So example code for using the cursor-keys as movement-keys and broadcasting them to all windows, would look like: This keys can be defined like any other with. Some keys which need to be handled differently are keys that should be used for moving, turning etc. Here the same key as the key which triggerd the action. The action to execute is composed of 2 things:Ī), tells HKN to which Labels to send (and thereby to wich Window, on which PC with which Method)ī), tells HKN what to send. With the triggers for the action defined in the next 2 lines are defined, using the KeyList defined before. And basicly means, that all the trigger-keys can be defined in a KeyList and the name of the KeyList can be used in the -definition instead of the triggers. This also is a shorter form of defining multiple hotkeys. So defines that when sending a key to the label 'w1' with its meant: Sending a key to the window named 'WoW1', which is runing on the local pc using the method SendWinM. Defining five -commands, one for each WoW-window.Ī -command can be used to summerize for a setup to which window, running on which pc, with what method keys (or other actions) are send.

DEFINE HOTKEYS FOR ALL KEY COMBINATIONS THAT WILL GET DEFINE MAIL LABELS FOR SENDING KEY STROKES.
